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- Somekind of ctrl-c handling is needed. Now the game can very easily
- lock up waiting for data from the remote site. Also should implement
- some timeout handling into the serial routines, so that it can recover
- from errors or missing data.
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- A chat window or something similar is needed upon startup...It could
- open a window on the wb divided into 2 parts. One part is the remote
- site and the other is the local. Then there should be a 'start' button,
- and when one of the players hit it, the game would start..
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- Make the two games exchange and check important information like FPS,
- same mapfile etc..
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- Better serialspeed, more asynchrounous? A separate server and client?
- The game is slow with modem but quite playable with nullmodem -> the
- modem probably buffers data for a while..hmm.
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